Kotegaeshi - Tsuki - Standing
| Aspect | Description |
|---|---|
| Japanese | ε°ζθΏγηͺγη«γ‘ζ |
| Translation | Wrist-return throw from straight punch, standing |
| Classification | Nage-waza (Throwing techniques) > Kotegaeshi series > Striking attack variations |
Overview
Tsuki Kotegaeshi is kotegaeshi applied from a straight punch (thrust) to the midsection. When the opponent punches straight with their right hand, you deflect the punch to the outside, capture their striking hand, turn it outward, and execute kotegaeshi. This demonstrates how kotegaeshi adapts to horizontal attacks while maintaining the same core wrist mechanics.
This technique teaches responding to linear attacks with circular deflection and wrist control.
Step-by-Step Instructions
Source: Takemusu Aikido Volume 3, Pages 28-31
[1] Initial Punch
- Your partner executes a tsuki (straight punch) with her right hand
[2] Deflect and Step
- Deflect her punching hand to the outside with your left hand
- Step to the outside with your left foot
Key action: Deflect horizontally past you
[3] Grab Wrist
- Grab your partner's right hand with your right hand
- Your right hand grabs from above with four fingers on the back of her hand and your thumb on her palm
Same grip: Universal kotegaeshi grip
[4] Step Behind and Rotate
- Step deeply behind your partner with your right foot to her right rear corner
- Turn your partner's hand outward (external wrist rotation)
- Raise both hands above your forehead
Dead angle entry: Behind and controlling
[5] [6] Cut Down and Throw
- Cut down with both hands as though cutting with a sword
- Step forward with your left foot
- Throw your partner backward
Kuden (ε£δΌ) - Oral Teachings
Deflect to Outside
The deflection must be to the outside:
- Not inside (toward your center)
- To their outside
- Away from you
- Creates safe angle
Why outside?:
- Moves punch away from you
- Safe position
- Sets up wrist capture
- Natural body angle
Capture Extended Arm
After deflection:
- Their arm extends past you
- Punching hand exposed
- Natural position for capture
- Vulnerable moment
Timing:
- Not before extension
- Not after they pull back
- At moment of maximum extension
- Perfect timing essential
Same Kotegaeshi Principle
Once wrist captured:
- Same four fingers/thumb grip
- Same outward rotation
- Same dead angle entry
- Same cutting throw
Only difference:
- Horizontal deflection vs vertical (shomenuchi) or diagonal
- Core principle identical
Riai (ηε) - Sword Connection
The Tsuki as Sword Thrust
Tsuki represents:
- Sword thrust (ηͺγ - tsuki)
- Straight thrust to midsection
- Common sword attack
- Must deflect and counter
Deflecting the Thrust
In sword combat:
- Thrust comes straight
- Deflect to outside
- Let blade pass
- Control sword hand
Empty-hand mirrors:
- Punch is "sword thrust"
- Deflect to outside
- Let it pass
- Capture hand
Capturing the Sword Hand
After deflecting thrust:
- Sword hand extended forward
- Grab wrist
- Turn to disarm
- Kotegaeshi principle
Dead Angle from Thrust
Stepping behind after thrust:
- They're committed forward
- Can't see behind
- Can't pull back easily
- Dead angle achieved
Technical Details
The Incoming Punch
Photo βΆ:
- Partner punches straight
- Right hand extended
- Toward your midsection
- Full commitment
Deflecting to Outside
Photo β·:
- Left hand deflects punch to outside
- Outside = their right side
- Left foot steps to outside
- Body turns offline
Deflection direction:
- Horizontal
- To your left (their right)
- Past your center
- Safe angle
The Wrist Grab
Photo βΈ:
- Right hand grabs their right hand
- Four fingers on back
- Thumb on palm
- At moment of extension
Timing critical:
- Arm extended from punch
- Before they pull back
- Capture at peak
- Natural moment
Stepping Behind
Photo βΉ:
- Right foot steps deep behind
- To their right rear corner
- Turn hand outward
- Raise both hands above forehead
Using their commitment:
- They punched forward
- Weight committed
- Easy to enter behind
- Natural kuzushi
The Throw
Photo βΊβ»:
- Cut down as though cutting with sword
- Left foot steps through
- They fall backward
- Standard kotegaeshi completion
Common Mistakes
1. Deflecting to Inside
- Error: Deflecting punch toward your center
- Correction: To outside (their right, your left)
- Danger: Brings punch toward you
- Safety: Outside moves it away
2. Not Stepping Offline
- Error: Staying in line with punch
- Correction: Step to outside with left foot
- Position: Body offline from punch path
- Safety: Can't be hit
3. Blocking Instead of Deflecting
- Error: Trying to stop punch with force
- Correction: Deflect past you
- Principle: Redirect, don't oppose
- Quality: Light deflection
4. Wrong Timing on Capture
- Error: Grabbing too early or too late
- Correction: At moment of maximum extension
- Window: Brief moment when arm fully extended
- Timing: Practice develops this sense
5. Wrong Wrist Grip
- Error: Not using standard grip
- Correction: Four fingers on back, thumb on palm
- Universal: All kotegaeshi use same grip
- Essential: Grip determines control
6. Not Reaching Dead Angle
- Error: Staying beside them
- Correction: Step deeply behind
- Position: Right rear corner
- Complete: Dead angle essential
7. Low Hands
- Error: Not raising above forehead
- Correction: "Above your forehead"
- Power: Height creates cutting angle
- Universal: All kotegaeshi require this
8. Pushing Instead of Cutting
- Error: Pushing their hand down
- Correction: Cut down "as though cutting with sword"
- Quality: Cutting motion
- Principle: Sword mechanics
Training Progression
Kotai (εΊδ½ - Solid Practice)
- Partner punches clearly, deliberately
- Practice horizontal deflection
- Build timing for capture
- Develop wrist control
- Clear stages
Jutai (ζδ½ - Soft Practice)
- Partner increases punch speed
- Deflection becomes smoother
- Capture timing improves
- Natural flow develops
- Maintain structure
Ryutai (ζ΅δ½ - Flowing Practice)
- Full-speed punches
- Continuous motion
- No pauses
- Natural response
- Integrated technique
Kitai (ζ°δ½ - Ki/Spirit Practice)
- Minimal deflection
- Natural timing
- Full effect
- Advanced expression
Related Techniques
Other Tsuki Responses
From tsuki deflection:
- Ikkyo - First control
- Iriminage - Entering throw
- Kotegaeshi - This technique
- Shihonage - Four-direction throw
- Kaiten-nage - Rotary throw
All share deflection principle.
Other Kotegaeshi
- Kotegaeshi - Katatedori - Basic foundation
- Kotegaeshi - Shomenuchi - Overhead strike
- Kotegaeshi - Yokomenuchi - Diagonal strike
- Kotegaeshi - Morotedori - Two-on-one grab
All share kotegaeshi principle.
Tsuki as Universal Attack
Tsuki (straight punch/thrust):
- Most common real attack
- Practical application
- Develops timing
- Essential training
Sources
Primary Sources
- Takemusu Aikido Volume 3 (Pages 28-31): Complete tsuki kotegaeshi with timing emphasis
Notes
The Horizontal Deflection
Tsuki requires horizontal deflection:
- Not vertical (shomenuchi)
- Not diagonal
- Horizontal
- Sideways motion
This teaches:
- Different deflection angle
- Same principle
- Adaptability
- Complete understanding
Timing Challenge
Tsuki presents unique timing challenge:
- Punch faster than overhead strikes
- Less time to respond
- Must be precise
- Develops real timing
Why this matters:
- Most realistic attack
- Speed requirement
- Can't be sloppy
- Practical skill
Extended Arm Vulnerability
After punch deflected:
- Arm fully extended
- Momentarily vulnerable
- Can't pull back instantly
- Perfect for capture
This is the key:
- Punch commits them
- Extension exposes wrist
- Brief window
- Must capitalize
Same Core Principle
Despite horizontal deflection:
- Kotegaeshi identical after capture
- Same grip
- Same rotation
- Same throw
This reinforces:
- Core principle universal
- Entry adapts to attack
- Principle constant
- Unified technique
Forward Commitment
Punching creates forward commitment:
- Weight shifts forward
- Balanced on front foot
- Difficult to recover
- Easy to enter behind
Using this:
- Step behind while committed
- Dead angle entry
- Natural kuzushi
- Effortless technique
Deflection to Outside
Why to outside (their right, your left)?
- Moves punch away from you
- Creates safe angle
- Natural body turn
- Sets up entry
If to inside:
- Brings punch toward center
- Dangerous
- Poor angle
- Against principle
Real Combat Application
Tsuki is most common real attack:
- Straight punches
- Not formal shomenuchi
- Not formal yokomenuchi
- But straight punches
Training tsuki kotegaeshi:
- Practical skill
- Real timing
- Applicable to reality
- Essential practice
Speed Development
Tsuki forces speed development:
- Can't be slow
- Punch comes fast
- Must respond quickly
- Develops natural timing
This is valuable:
- Sharpens all techniques
- Builds real skill
- Can't hide in slowness
- True test
The Continuous Flow
Deflection to capture must be continuous:
- No pause
- One motion
- Smooth flow
- Gap = failure
If you pause:
- They pull back
- Window closes
- Technique fails
- Timing lost
Horizontal to Vertical
Interesting principle:
- Deflect horizontally (punch to side)
- Capture at extension
- Rotate wrist
- Throw vertically (backward)
Horizontal becomes vertical:
- Change of direction
- Circular motion
- Spiral energy
- Aikido principle
Whole-Body Deflection
The deflection is not just hand:
- Whole body turns
- Hips rotate
- Feet move
- Complete action
Hand alone:
- Weak
- Can be overpowered
- Static
Whole body:
- Powerful
- Can't be stopped
- Dynamic
- Effective
Integration with Strikes
Learning all kotegaeshi strikes:
- Shomenuchi (overhead) (diagonal)
- Tsuki (horizontal)
Together teach:
- Complete range of angles
- All directions
- Full adaptability
- Complete skill
The Universal Grip
Same four fingers/thumb grip:
- Katatedori, shomenuchi, yokomenuchi, tsuki
- All use identical grip
- Never changes
- Universal principle
This consistency:
- Simplifies learning
- One grip to master
- Applies everywhere
- Efficient system
Practical Self-Defense
Tsuki kotegaeshi most practical:
- Real punches are straight
- Not ceremonial strikes
- Actual combat
- Street application
This makes it:
- Essential training
- Practical skill
- Real technique
- Not just tradition
Balance of Speed and Control
Tsuki requires balance:
- Fast enough to catch punch
- Controlled enough to be safe
- Powerful enough to work
- Smooth enough to flow
This balance:
- Develops skill
- Tests ability
- Shows mastery
- True measure
Training Realism
Training tsuki:
- Partner should punch realistically
- Not slow-motion (unless learning)
- Real speed and commitment
- Develops real skill
Unrealistic training:
- Develops bad habits
- False confidence
- Won't work in reality
- Wastes time
Realistic training:
- Develops real skill
- Tests technique
- Shows what works
- True practice